I'm a VOOM Vet (OMG - I notice you guys call it, and i like), but several of the advanced techniques are straight from OMG/VOOM.
I have not ordered my planned VOOT setup (not yet, badly timed flood here in Brisbane) - and I know am late to this party but maybe can add 2 cents from my VOOM xp.
Reading through this - The first thing I notice is the love of the fat bastard (well thats what we called him Dorkas) So Im guessing he had a real work over - he used to carray a hammer not a drill, no one (in BrisVOC really liked him - less than BBB - but then I had a soft spot for that VR). Moving on, As I said most of these special techniques are old news to me, so I start to wonder if there is things you guys are missing. Freeze cancels/Frame Cancels all mostly old school - Left trigger, quick crouch trigger... yep I used that a lot with my bowgun (LW - Fei Yen), Anyhow - heres what MIGHT be missed (Might be cause I have yet to try VOOT to test, but please someone confirm.
Firstly, no one mentioned what we called 'Mirage'. It is a close combat technique where you initiate melée coming into range and then side dash away immediately followed by a jump cancel - We are talking 0.1 excution time - if that. This would make you look like you are going into the swing but suddenly make you disappear (this would also cause the target to lose lock on and drop their block) only you are suddenly facing the side of your target - still in CC range ready to step in and swing again. This move needs to be executed with utmost speed and ideal for light VRs (was fei-yen) so worked for me. Successful repeat of this could make you literally dance around your opponent.
Though can someone tell me if this is what you call the QS - Quick Step - Added after thought.
V-Laser - yep from VOOM btw, (Steven thinking of you and your raiden days). - the selective firing is new however.
Temjin & Apharmad (Spelling may be off its been a while). Did also have what we called the Big Fours, - berief history so you know what you looking for.
Temjin- standard side dash RW - 4 shots with the beam rifle, normal size bullets,
Temjin- Foward dash, RW - 2 shots larger shots with more damage and faster size.
the Big Four - was a side dash and shooting (you guessed it) 4 larger high speed bullets.
The proccess (not 100% sure as was Fei-yen/BalBasBow pilot) was a case of useing CW (Beam sword) but in starting frames cancel it into a side dash - timing had to be exact. (Phong your advice would be good here)
Aphamad was similar case (Called the something else Shotgun something) but same thing and executed similar manner. - This one i need Steven to confirm (or any other VOOM pilots - but i know Steven knows.. he used excute it regularly.
Another Temjin thing I was shown/told - credit goes to SydVOCs Japanese pilot (name cant remember could be Lee- only meet once when we visited Sydney) but they were telling me that there is a frame (or 2) in the bomb animation, that you do NOT take damage. and if done correctly you could dash into the bomb and not take damage. No one mentioned this - so could be a bug removed.. and dont ask me what frame either
BBB had a 4 shot Air jump CW laser (normally 3) can't remember what the excution was, but I notice they have something similar in VOOT. But I can tell you Rowing did exsist - for BBB and Viper II (though now called Cypher I believe) and was a process of starting your flight direction and then moving sticks up and down in opposite direction (rotate one way and then the other) when you reach your peak speed early in the jump - it would create that stuttering effect.
Also (again I was a CC fan) you don't ever need to complete a full swing with your sword - There used to be a certain frame for a swing where hit detection occurs. and once after this you could cancel into a block/jump/dash - so that you never had to do a follow through. - I remember one guide for Fei-Yen that you could just 'tap' your opponent with your sword block, swing/tap, block, swing tap, and would look like your oppenent gets dropped with only a tap of your sword. I have done this many a time (at least I did years ago).
Remember Close combat used to do (and from reading does similar damage) 60-75% damage depending on VR. So a lot of plays incorperated trying to get close and deal some slice and dice (unless you were a heavy - but they had some nastly lasers point blank in face to counter).
Also with the sidestep Circle slice could aways be cancelled mid circle into a dash away to fire a weapon into a VRs back - always looked very cool.
Viper had the Dive move (with shield - not one without) that used all weapons energy also. but could be countered with a block - don't know if anyone mentioned that.
Also very important to know what weapons will counter other range weapons to use a shield but I guess that is more in the basics - though I cant remember reading it (old age eatting away my memory).
There is more things like that though the newest addition I notice is Turbo shots(L,R n BT) and also air dashes.
Oh Temjin Machine gun - RW, couch- release(central both sticks) then RW and repeat... would allow rapid fire of beam rifle - but there was mention of this also.
Most standing shot freezes could be could skipped following a crouch shot and uses in the quick fire weapons - as MM has mentioned.
Anyhow, hope some of this is still useful, I look forward to firing up VOOT on the Xbox in the coming month/s and playing against you all (not too long I hope... all this reading on these forums has started an bad itch to play again), however after grabbing the PC version of the game and slamming away on the keyboard for a few weeks - It is nothing compared to the copit of a VOOM arcade machine, and as such - I would say it really needs the twin sticks to play. Especially trying to excute some of these finer moves.
Good luck to you all. And please, could someone confirm some of these things